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For other uses, see Gadgets.

Gallery · Soundtrack · Pre-Release and Unused Content · Version History (1.3 · 1.3.5 · 1.5 · 1.6 · 1.7)
Achievements · Clothing · Gadgets · Jetpacks · Missions · Multiplayer · Power-Ups · Utilities · Vehicles

Gadgets are features that can be used to make the gameplay easier. Most of them were added in update 1.3 on April 26, 2012. Only two gadgets (three if you have purchased the 3rd Gadget Slot) can be equipped at a time. The 3rd Gadget Slot can be bought for $4.99. If two or less gadgets are equipped, you can watch an advertisement at the start of a run to receive a random bonus gadget for the duration of that run.

To unlock the next sector, at least two gadgets in the current sector have to be purchased. Some gadgets can be combined into Special Gadget Combinations.

Gadgets are disabled during some events, such as Fruit Punch and Turbo Tidal Chase.

List of Gadgets[]

Sector 1: Research and Development
Half a Brick

Experience the latest breakthrough in brick transmutation technology. Other half sold separately.

Flash

A robot dog who collects coins, knocks over scientists, and burns rubber. Best friends don't come any cooler than this.

Air Barrys

Increase your vertical jump and leap gracefully over obstacles with these limited-edition designer sneakers.

Nerd Repellent

This patent-pending formula is so potent that the whole laboratory had to be abandoned. There's not a single scientist in sight!

Insta-Ball

Bounce off the floor instead of going splat. Great for travelling a few extra meters.

Sector 2: Fringe Science Lab
Gravity Belt

Makes the ground come at you a lot faster than usual. Be sure to bend your knees when you land.

Missile Jammer

This gadget causes missiles to malfunction at an astonishingly high rate. Better yet, the scientists have no idea Barry is to blame for it!

Token Gift

What do you give someone who has everything? A free Final Spin Token, of course!

Sector 3: Pseudoscience Action Group
Freeze-O-Matic

There's no better way to cool down after a hard run than being snap-frozen in a solid block of ice. It also helps you slide a few extra meters.

X-Ray Specs

This high-tech eyewear is both fashionable and functional. Now you can look inside Vehicle Pickups and other places you're not supposed to see.

Gemology

A special minting technique that converts standard coins into high-value gems. Each one is worth five times as much!

Sector 4: Futurologist Lounge
Ezy-Dodge Missiles

If you're going to play a game of chicken with a missile, make sure it's an Ezy-Dodge!

Magnetic Tokens

Every Token is fitted with a super strong magnet. They are easier to collect, but will probably wipe your credit card.

Flying Pig

This highly-unstable coin transporter was designed by a scientist with a particular fondness for physical comedy.

Sector 5: Testing Zone
Free Ride

Stop off at the motor pool before smashing through the laboratory wall. Why didn't Barry think of this earlier?

Coin Magnet

Once you get used to the feeling of being endlessly pelted with coins you will start to wonder how you ever lived without it.

Lucky Last

Your Final Spin Token is forged from Fortunium, the world's luckiest element.

Sector 6: Antimatter Storage
Dezapinator

This clever gizmo emits a special frequency that causes nearby Zappers to pop. It's just a prototype so don't expect it to work all the time.

Turbo Boost

Ever wish that you had a machine flying in front of you spawning boost rings? No? Well the team at Legitimate Research have made one anyway.

Related achievements[]

  • Mix 'n' match - Equip 50 unique gadget combos.

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